May 10, 2007, 02:14 AM // 02:14
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#1
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Ascalonian Squire
Join Date: May 2007
Guild: Tears From Heaven [TFH]
Profession: N/
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"the deep" build
i was just wondering what is a good build to run in "the Deep" mish in factions
eather a sword or axe build will help
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May 10, 2007, 03:33 PM // 15:33
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#2
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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This build works fine in either 6, 9 or 12 man Deep...
[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength
Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley.
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May 11, 2007, 10:53 PM // 22:53
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#3
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Ascalonian Squire
Join Date: May 2007
Guild: Tears From Heaven [TFH]
Profession: N/
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thanxs i will give it shot
i haven't been in the mish yet cause they sed i didn't have the right build
so hopefully this gets me somewhere
but if any one eles has something to add about the mish or other builds plz post
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May 15, 2007, 04:53 PM // 16:53
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#4
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Ascalonian Squire
Join Date: Apr 2007
Guild: Martyrs to the wave [RaiN]
Profession: Rt/
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Quote:
Originally Posted by Dutch Masterr
This build works fine in either 6, 9 or 12 man Deep...
[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength
Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley.
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does it work with axe skills instead of sever artery and gash, with skills like
dismember and penetrating chop? or any other axe skills
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May 15, 2007, 08:42 PM // 20:42
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#5
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Recall, dolyak, and shove are the staples of the build really. You can play around with the rest. I would actually recommend bringing Deadly Riposte with a sword since it's an easy way to dish out damage. Dash is also a helpful skill since good movement is a key to having good aggro control.
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May 16, 2007, 08:46 AM // 08:46
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#6
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Administrator
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Sorry if this sounds a bit newbish, seeing as I never really bother with elite missions (they require too much time or effort IMO, GuildWiki says Urgoz Warren takes ~5 hours... Meh), but what is the purpose of Shove? I'm assuming its for aggroing the monster that slips by your aggro, but I'm not 100% cure. Can anyone clarify this for me?
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May 16, 2007, 09:35 AM // 09:35
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#7
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
Sorry if this sounds a bit newbish, seeing as I never really bother with elite missions (they require too much time or effort IMO, GuildWiki says Urgoz Warren takes ~5 hours... Meh), but what is the purpose of Shove? I'm assuming its for aggroing the monster that slips by your aggro, but I'm not 100% cure. Can anyone clarify this for me?
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Knocking down the aspects and Kanaxi and Kanaxi himself I believe
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May 16, 2007, 01:42 PM // 13:42
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#8
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by blue.rellik
Knocking down the aspects and Kanaxi and Kanaxi himself I believe
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blue is correct.
more info:
wiki:
# Finally, just as with the other aspects, he has health limit points, upon which he will stop taking damage (80%, 60% 40% and 20% of his maximum health). At this point, he, like his aspects, requires a knockdown or alternate means of health reduction such as life stealing. In Kanaxai's case however, any knockdown on Kanaxai spawns a mob of 8 monsters.
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